Patch Medieval 2 Total War 1.1

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For anyone still embroiled in Creative Assembly's, get ready for some rather significant tweaks. Recently released patch 1.2 addresses a number of issues with the game, some of which are highlighted in the following list. All text below is from a patch notes sheet given to us. AI • Units do not clump together when told to complete a 180 degree turn.

Medieval 2 Total War Reviews

• Janissary Musketeers now fire consistently. • Enemy AI army formations in bridge battles now allow their own artillery to fire. • Enemy cannons do not fire at unbreakable walls. Madagascar 2005 Ita Rapidshare Software more.

• Grouped archers out of ammo will attack enemy units in melee combat when ordered to do so. • AI does not deploy outside of enemy gates. • When defending an enemy settlement with multiple exits, taking your army out of the side/back door does not make it easier to defeat the enemy.

This short guide will hopefully help you with installing patch 1.2 for Medieval II Total War and use the unpacker without incident. To use the unpacker, you.

• Improved Siege AI. • Cavalry can now charge a spearman army. • General's bodyguard unit now marches correctly outside castles. • AI now effectively assaults 2nd tier of a Fortress. • Sallying AI army now reacts properly to being assaulted from 2 sides • Attacking Siege AI concentrates on taking the settlement rather than chasing down units outside the settlement. • Generals are now more effective at chasing down routing units. • Enemy AI reacts to being bombarded with Trebuchets while inside a settlement.

• Siege AI now more difficult to defeat if player places missile units outside the walls. • AI controls it units more effectively in a Citadel • AI artillery more decisive in its positioning • Remaining AI army now advances to use siege equipment • AI Cavalry can now flank a Spear Wall • AI now responds to missiles when sieging settlements • AI now crosses bridges to attack • AI responds more quickly to gates that have been opened by Spies (while sieging). • Units do not break formation when chasing routers • Enemy AI effectively attacks when player's units in a settlement square • Enemy AI now utilises spare rams • Improved enemy AI response to stakes • Shortened Siege attack timers • Enemy AI will no-longer send out General's bodyguard on a suicide mission while defending Mechanics • Mouse Cursor position now updates when scrolling with the arrow keys.